A Grunge Texture From Scratch

gt00
This tutorial shows you how to make a grungy dirty surface from scratch without having to scan a surface to begin with. Like the grunge brush tutorial below, there are a lot of steps involved – don’t despair its not overly complicated – it just means there are lots of ways to modify and improvise to make even more interesting textures.
1. Make a new file 5 inches x 7 inches x 300 p.p.i
2. Change your colos to the default colors (black foreground, white background) by typing D on your keyboard.
3. Go to the FILTER menu > RENDER > DIFFERENCE CLOUDS. Apply this at least 2 times. Difference clouds uses the blending mode of difference as it applies the cloud filter producing otherwordly results. After applying the filter if you go back to the FILTER menu DIFFERENCE CLOUDS will be listed at the top.
gt01
4. Go to the FILTER menu > NOISE > ADD NOISE, set the amount to 100%, distribution to Gaussian using Monochromatic (black and white) noise.
gt02
5. Go to the FILTER menu > STYLIZE > DIFFUSE and choose Normal as your diffusion method.
gt03
6. Go to the FILTER menu > BLUR > MOTION BLUR, set the angle to 0 degrees and distance to 200.
gt04
7. Go back to the FILTER menu > BLUR > MOTION BLUR, set the angle to 90 degrees and distance to 200.
gt05
8. Go to the FILTER menu > NOISE > ADD NOISE, set the amount to 20%, distribution to Gaussian using Monochromatic (black and white) noise.
gt06
9. Go to the FILTER menu > BLUR > GAUSSIAN BLUR and set the radius to 0.5 pixels.
gt07
10. Go to the IMAGE menu > ADJUSTMENTS > LEVELS and boost the contrast by moving the black and white points toward the center, shift gamma (the gray point) to the left, and in output levels clip the blacks to gray by sliding the black slider towards the center.
gt08
11. Make a new layer and go the EDIT menu > FILL and use white as your content.
gb06
12. Go to the FILTER menu > RENDER > DIFFERENCE CLOUDS. Apply this 8-10 times.
13. Go to the FILTER menu > NOISE > ADD NOISE, set the amount to 20%, distribution to Gaussian using Monochromatic (black and white) noise.
gt09
14. Go to the FILTER menu > BLUR > GAUSSIAN BLUR and set the radius to 5 pixels.
gt10
15. Go to the IMAGE menu > ADJUSTMENTS > LEVELS and in output levels clip whites to gray by sliding the white slider towards the center.
gt11
16. Change the blend mode to color dodge at 50% opacity.
gt12
17. Make a levels adjustment layer – shift white towards center, in output levels clip blacks to gray at level 128 (nothing will be darker the 50% gray.)
gt13
18. Make a solid color adjustment layer, fill with color #a9a9a9 and change the blending mode to Multiply at 100%
gt14
19. Make a gradient fill adjustment layer, choose a photographic toning gradient. If they are not present, click on the gradient drop down and then click on the gear icon at the top of the window and select photographic toning from the list and choose to append them to your list. Choose one of the Sepia photographic toning gradients.
gt16
Change the gradient style to linear, the angle to -90 and the scale to %150. Click OK
gt17
20. Change the blending mode of the gradient fill layer to Color
gt18
21. Make a new layer go to the EDIT menu >FILL  and fill with white.
22. Go to the FILTER menu > RENDER > DIFFERENCE CLOUDS. Apply this 8-10 times.
23. Go to the FILTER menu > NOISE > ADD NOISE, set the amount to 100%, distribution to Gaussian using Monochromatic (black and white) noise.
gt02
24. Go to the FILTER menu > BLUR > GAUSSIAN BLUR and set the radius to 1 pixel.
gt19
24. Change the blending mode to Hard Light at 5%
gt20
25. Save your file as Grunge Texture.psd

One Response to A Grunge Texture From Scratch

  1. Pingback: A Grunge Portrait in Photoshop | Nick Cassway's designBLOG

Leave a Reply

Your email address will not be published. Required fields are marked *